Pepperoni Nightmares [Early Demo]
A downloadable game for Windows
Pepperoni Nightmares comes from the minds of Good Cat Games' Austin Clark and Luchastyle Productions' Patrick Peña. Austin's an aspiring game developer, Patrick, an aspiring film-maker. After a shitty 2020, we decided to come together and make a crazy project that combined both of our passions in an effort to simply MAKE something and give us some more experience in our fields.
Pepperoni Nightmares is a game about navigating one man's nightmares as he descends into madness. It combines gameplay and FMV, where your choices will effect your path down the rabbit hole.
WASD - Movement
Mouse - Look Around
Left Click - Interact
Escape - Quit Game
Windows compatible only right now!
*Updated the mouse controls in the new version!
Status | In development |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | GoodCatGames |
Genre | Interactive Fiction, Adventure |
Tags | First-Person, FMV, Horror, Psychological Horror, Surreal |
Download
Install instructions
Simply download the .zip file and everything you need to run should be included. Unzip the folder, and run Big Brain.exe and you should be good to go. Windows only right now.
Development log
- Quick updateJan 31, 2021
- Quick Background and Future PipelineJan 02, 2021
Comments
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Awesome job guys. What's the latest update on this? :)
So strange but so good!! Loved it! Great job!
Thanks for playing! We have a long road ahead of us to get the game where we'd like so it's awesome to hear some people dig the direction we're going. Would you be able to make this video public so we can check it out?
yea my audio didnt record so i have to re-record it. Itll be up today!
Show post...
SO GOOD CREEPY
Thank you for playing!
is something wrong with the mouse sensitivity? it's unplayably slow to look left/right
Just a mix between wanting it slow and iteration. This is the first time I've ever done 1st-person with mouse control like this so it's on our list of things to work on. Thanks for the input!
I had the opposite effect; it was too fast. I got use to it, but just something to be aware of. :)